
Using the Visual Studio compiler is still quite useful, because it means you don’t have to switch to Unity all the time to check if you have any errors or not. More info See in Glossary, Unity still uses its own C# compiler to compile your scripts.
#VISUAL STUDIO 2019 CODE#
A few things to watch out forĮven though Visual Studio comes with its own C# compiler, and you can use it to check if you have errors in your c# scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. You can edit the file, save, and switch back to Unity to test your changes. Visual Studio should automatically open that file for you. Next, doubleclick a C# file in your project. In Unity, go to Edit > Preferences, and make sure that Visual Studio is selected as your preferred external editor. Using Visual Studio with Unityįollow these steps to configure the Unity Editor to use Visual Studio as its default IDE: Also, VisualStudio will open when you double click on a script or on an error message in the Unity console. Unity’s Visual Studio integration allows you to create and maintain Visual Studio project files automatically. A comparison of feature differences between versions is available on the Visual Studio website.


Visual Studio now comes in three editions, Community (free to use) Professional (paid) and Enterprise (paid). VisualStudio C# is an Integrated Development Environment (IDE) tool from Microsoft. The difference between Community, Professional and Enterprise Think smart autocompletion, computer-assisted changes to source files, smart syntax highlighting and more. A more sophisticated C# development environment.
